Age/Gender: 17, Male
Location: Claysville, PA
Job: None
Okay... So I haven't been on Newgrounds in a while but now I'm here again soo... I'm going to get on the flash making, right after I read this huge ass tutorial CD thing I got ^_^
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Whistle Status: Normal
Exp. Points: 630 / 710
Exp. Rank #: 60,235
Voting Pow.: 5.03 votes
BBS Posts: 46 (0.05 per day)
Flash Reviews: 63
Music Reviews: 15
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All Flash Reviews
63 Reviews | 18 w/ Responses
I love PnC games. This one is much better than the first in a couple ways. I wish you would have kept the title system though. Also I found a few glitches, first of all, the medals don't seem to be working, but since this is the first I've never seen medals in NG before so I might just be missing something. all the in-game glitches I encountered ended up pretty much the same, me not being able to move at all and having to restart the game. However, the trigger was always different. *possible spoilers*. The first time was when I tried killing The Pig Hunter and I came in and he just kept missing me for some reason, and I couldn't move in any possible way. The second time was when I tried trading something my guy crouched down in front of the machine(like he did for the Pig Hunter battle" and wouldn't move. The third time was again with the trading machine again, this time, however, I simply stood like you do when you are to pick a object to trade for, but it wouldn't let me move or trade. The Final Glitch I encountered was in the Scratching Forest, I was in a hurry so I already traded for the Sticky paper in advance and walked up to the cat scratching post and triple clicked rapidly, as to skip through dialogue, but instead of the cat being snatched away he thanked me for saving him, even though I hadn't started the mission yet. I even checked my menu, his mission wasn't there, but when I talked to him he would just thank me. *spoiler end*
Anyways, great game. Hope to see more of your material in the future. 8/10-
-Kodman15323
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That was fucking amazing, I blindly use "fucking" because there is simply no other word to describe the greatness of it. How badass a song to, Tool is my favorite band, though the song matched with the animation greatly, the song itself doesn't connect to the plot, but still, this flas is far beyond 10/10. Again fucking amazing-
-Kodman15323
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Perfect! 10/10 Easily. Most of it seemed FbF but I'm not too sure. In any case it was a very smooth animation. The plot was meant for the recently passed Halloween, I know you submitted it the day before just stating that it has passed, and thank you normans for your memory refresher on parasomnia definition. Great flash, enjoyed the end, gave me a quick start, and would watch it again and again. -
-Kodman15323
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Haha, funny... You have a great sense of old-style humor. The pre-loader didn't work right and it takes some time to load, but it's soooo worth it. The flash is nice and long, though the voice acting could be the slightest bit better, just a tiny little smudge. And I am currently learning to AS for games, so if I get good at it i'll let you know and maybe we'll make a game.
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Lol, great flash. Great effects, seems like you explored about as much of flash filters, properties, and such throughout this flash. Seems like you had fun too, though some effect were a little "jagged" but over the animation was pretty smooth. Awesome flash I love it-
- Kodman15323
P.S. ORANGE JUICE ROCKS!!! <--- Now when people say that, you can be like "Oh, thank you, the animation took some time but it was worth it"... Lol and they'll be all like "Huh?"...
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I can relate... Though, I can't draw as good as you... Maybe I'll make a collab ^_^
To the flash... Good FBF, seems you like wind effects, as you have alot of people flying and wind blowing and what not, decent shading and artistic properties, plus it would seem you like anime, thats a plus! 4/5 8/10
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Great concept! I gave it a 9/10 because I don't think it's quite the best it could be, but I bet you've been working on this for a while and just couldn't wait to get it in so I totally understand. Very fun, I think that you should make a list of spells, and have it so It picks a spell to make at random, then after you've made 5 different spells you can look at a list of spells you've completed, and then pick one if you want to practice that spell. Easy, medium, and hard modes will just make ingredients in the spell increase in quantity. if you do that, and make like 5-10+ diff spells the game would be amazing. Though the game is already bad ass, it already has a score over 3.50, so yeah. Name the spells too ^_^ Great game-
- Kodman15323
Author's Response:
Thanks for the kind review and the suggestions for improvements. Really like the idea of random spells, that way people have more chance of experiencing some of the more challenging ingredients. More spells with a greater choice of ingredients would defo improve the game. But It's all just a question of time i'm affraid.
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It's a pretty good game, needs music, final score page should have a "replay" button, and needs atleast 6 more BGs.
Here are some of my suggestions, and just in-case this gets blamed, though I'm confident it will get mixed enough reviews to pass, I'm going to PM these to you too.
First, instead of being timed you should make the Rupees fall at a different rate, and make it so you can only miss so many.
Through in a little storyline, reason why your catching Rupees, doesn't got to be too good, just a little text on the scren with some whipped up crazy reason Link(or some random guy if you like) is catching Rupees.
Since this game is still pretty entertaining on it's own, make a
"Timed Mode" mode, shouldn't be too hard, just basically take this game put it on a different fram, and make a button take you to it from the menu.
Since there is up to 10 min worth of game time, in "Timed Mode" if you decide to make those changes, you should have atleast 10 BGs that change every minute, gives you more reason to play the full 10 min, and a sure way to see all chosen BGs.
As for music, 10 min worth of music, just take three to four tracks, all of which should be about 3 min long, or longer, then make it so you can change the music manually, or have it scroll automatically, doesn't matter much. You could make a Options screen where you can choose which method to use, along with the option to scroll music at random or by list.
A "Submit Score" button would be cool, those might be annoying to script though...
Well... Thats all I can think of, and I realize that alot of these require alot of time, but they're just ideas if you'd like to make a sequel or repost this one if it's blammed.
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Animejunkies have they're anime, and everything else japenese, small, and cut(which is basically another term for small), nerds have starwars, or startrek, celeb obssesers(fuck your spelling laws) can have obession over celebs like Hilary Duff.
Give a four, you think a game involving HD would have HER music... No priz for solving the puzzle, though I am not 100% sure I solved it because you have to place everything precicely yourself, next one('cause god knows there will be) add a "snap-on" feature, and atleast show something like how much time it took, only at the endm otherwise it feels like it was all for nothing. For god sake make the puzzle area bigger, by the time I was half way done my pieces were all jammed in one corner... Maybe you can add like a "Puzzle Area" and a "Piece Area". Add a little tutorial then in the beginning, like just a "Drag pieces from here*cue arrow* to here*cue another arrow*, the peices will snap together, beat it as fast as you can and... etc.", I know it's obvious what to do, this just make it more "put together". after those improvements the game should be decent, for any HD fan anyways, though to tell you the truth, I have no idea how one even ended up on NG. Oh, and btw, I have to say, in my opinion, this game is sort of a waste of your skill, but anything that gives me a valid excuse to look at a hot chick for like 10 min... Can't be all that bad ^_^
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2/5 4/10
I won't completly blow this game off becaus eof the intstructions problem but seriously make instructions next time.
Grapchics are okay, music is clear, but annoying, game is boring and too easy, overall boring game, but it kills time so...
Here are some instructions...
Instructions: Click a color then click an empty(or colorless) spot this is 2 spaces away, there must be another colored "peg" in-between the color you've selected and the empty "slot" you are trying to jump to. Jumping over "pegs" makes the dissapear, eliminate all but one "peg" as fast as possible and in as least moves as possible(though moves don't actually have a counter, and probably count towards score, its like a personal goal.) It's like that old IQ tester game... Thing
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